There's at least one locked container nearby, with three pistol clips and a healing syringe inside. One of the shelves has a crate with a Resin inside of it as well. There are also crates on the ground with healing syringes, ammo, and at least one Resin. You should now be on the ground floor with a bunch of zombies and headcrabs that will rush you. Exit the room, then teleport one more floor down. There's an ammo crate nearby, as well as a Resin on the desk against the far wall. Kill the toxic headcrabs in the next room, then look around for supplies. Kill the barnacles in front of you and the zombies below, then continue through the next door. Turn around and follow the walkway to a ramp, then teleport down another floor. Follow the path down and drop to the barrels on the floor below. ![]() Through the next door, you'll want to take a left over the next walkway, stopping to grab the Resin from a table below you. Don't look down! Continue down the walkway and you'll eventually come into a small room with an open (overgrown) vent shaft and a Resin perched inside of it. Grabbing the grenade will make the corpse fall into the pit below. When you come out onto the walkway, you'll pass a hanging zombie corpse with a grenade on it. After you kill the zombie, and before you take the next turn left, take the Resin from the shelf to your right. Continue through to the next area where you'll immediately see a Xen grenade dispenser and a headcrab zombie. Unlock the door by tapping your Multi-Tool to it and solving the corresponding door puzzle. Right behind you is a Resin hidden behind some barrels. Enter the door to your right and stop by the laundry hamper along the left side of the wall to pick up a Resin.Īt the start of the next area, you'll find yourself in a room with a locked door. They'll escape into the vents just as soon as you see them. Head down the stairs and into the kitchen to meet your old pal, the lightning dog that shut down the elevator earlier in the level. ![]() Just beyond the Xen grenade dispenser is another couple of Resins and a bouquet of pistol ammo clips. Take as many as you need, and make sure to use Xen grenades to clear out all those barnacles you skipped past earlier. Xen grenades work essentially the same way as regular grenades, are a bit weaker, and spawn infinitely from Xen grenade dispensers. It's kind of like trying to swat a fly, but a little easier than that. Xen grenades are tricky to pick up - you have to time your grab just right or the Xen will pull away from your hand. Find a Resin in the supply closet, then turn back around and go forward until you meet your first Xen grenade dispenser. Turn around and move into the dimly lit room with a staircase leading down and a supply closet to your left. Don't shoot them quite yet, but do teleport down to the next floor below you. Keep moving, and you'll find another hallway section with a ton of barnacles. You'll find another Resin sitting on a cozy chair in front of you. Next, move through the open doorway to the right of where you jumped down a second ago. Kill the bloaters, and pick up the Resin nestled comfortably in the Xen nest. You'll find yourself back out in the main hallway, where you can teleport down one floor. Move past them and you'll find a Resin on the bottom shelf of a nearby dresser. Continue forward and you'll find a hotel patron in a. Once you kill the bloaters in the next room, grab the Resin that's sitting in the shower to your left. Lift the painting and complete the circuit inside: Follow the conduit all the way to another junction box inside the wall, covered by a painting. Get on top of a nearby crate if you can't reach the top of the doorway. Activate it with your Multi-Tool and follow it along the doorway. You'll find another sensor next to the door that you originally entered the foyer from at the beginning of the level. ![]() Now, head back into the dining hall and then back into the foyer. Follow the conduit along the wall with your Multi-Tool and switch circuits in the following order: Stick the battery inside of the battery compartment, then activate the sensor in the electrical cabinet nearby. A fourth Resin can be found in this room, inside of a nearby filing drawer. Directly across from it on the opposite wall is a shelf with another two Resins hidden on it. On the first shelf on the right as you're coming through the door is a box with a Resin inside. ![]() You'll immediately see a battery compartment and a locked container. Heading back out of the bar, take a right and open the door to the maintenance room.
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